BLOCKCHAIN & AI
AR/VR Experiences
Build immersive demonstrations, training and interactive experiences shaped around real devices and measurable user tasks.
View parent serviceOverview
We design augmented and virtual reality experiences for practical situations, from product exploration to scenario-based learning. The choice between browser delivery, mobile AR and dedicated headsets follows audience needs rather than novelty.
Projects combine interaction design, asset optimisation and device-specific implementation. We consider physical surroundings, motion comfort and alternative ways to access important information, alongside consent and retention choices for any spatial or behavioural data collected.
What We Build
AR product viewers
Place supported digital models in a user’s surroundings with appropriate scale cues.
VR simulations
Create guided scenarios with structured interactions and feedback tied to learning objectives.
Immersive demonstrations
Build navigable experiences for exhibitions, sales conversations or remote product exploration.
Key Features
Comfort options
Consider locomotion choices, session length and alternatives to demanding interactions.
Optimised assets
Balance texture detail, geometry and loading against target device limits.
Selective measurement
Collect agreed interaction metrics without assuming continuous recording is necessary.
Our Process
Discovery
Identify user tasks, deployment settings and available hardware.
Design
Prototype interactions and assess comfort with representative participants.
Development
Develop scenes, input handling and any required platform integrations.
Testing & Security Audit
Test tracking, frame performance, accessibility options and data permissions.
Launch & Support
Package releases and agree device compatibility and content update support.
Tech Stack
- Unity
- Unreal Engine
- WebXR
- ARKit
- ARCore
Frequently Asked Questions
Can an existing model be reused?
Often, but engineering models may need substantial optimisation and material adjustments.
Will it work on every headset?
No. Supported devices and operating versions are agreed and tested explicitly.
Can training outcomes be measured?
We can capture defined task indicators; claims about learning improvement require appropriate evaluation.
Is camera footage stored?
Only where required and agreed; permissions, processing and retention need explicit design decisions.
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